1,010 Remote Lead Sound Designer Interactive Media jobs in Kenya
Remote Lead Sound Designer - Interactive Media
Posted 23 days ago
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Job Description
Key Responsibilities:
- Lead the sound design process from concept to completion for interactive media projects.
- Create, record, edit, and mix high-quality sound effects, ambient audio, and Foley.
- Design and implement character voices and dialogue systems.
- Develop and manage the audio asset pipeline and library.
- Collaborate with game designers, artists, and engineers to integrate audio effectively.
- Oversee audio implementation using middleware and game engines.
- Mentor and guide junior sound designers and audio engineers.
- Define and maintain the overall audio style and direction for projects.
- Ensure audio quality and consistency across all interactive experiences.
Qualifications:
- Bachelor's degree in Sound Design, Audio Engineering, Music Technology, or a related field, or equivalent professional experience.
- Minimum of 8 years of experience in sound design for video games, interactive installations, or similar media.
- Proven experience in a leadership or lead role within an audio team.
- Expertise in digital audio workstations (DAWs) such as Pro Tools, Reaper, or Cubase.
- Proficiency with audio middleware (Wwise, FMOD) and game engines (Unreal Engine, Unity).
- Strong understanding of audio principles, acoustics, and signal processing.
- Excellent creative vision, artistic sensibility, and technical audio skills.
- Strong communication, collaboration, and mentorship abilities.
- Ability to work effectively and manage a remote team.
Remote Sound Designer & Audio Engineer
Posted 23 days ago
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Job Description
Responsibilities:
- Design, record, edit, and mix sound effects, foley, dialogue, and musical scores for various projects (e.g., games, films, apps, virtual reality).
- Develop immersive and engaging audio environments that complement the visual and narrative elements.
- Collaborate closely with directors, producers, and other creative team members to achieve desired audio aesthetics.
- Operate and manage Digital Audio Workstations (DAWs) and audio recording equipment.
- Ensure high-quality audio output by adhering to industry standards for mixing and mastering.
- Troubleshoot and resolve any audio-related technical issues.
- Manage audio assets, maintaining organization and version control.
- Stay current with emerging trends and technologies in sound design and audio engineering.
- Source or create custom sound libraries as needed.
- Provide creative input and recommendations for audio direction.
- Effectively communicate technical and creative concepts related to audio.
- Manage project timelines and deliver audio assets within agreed-upon deadlines.
Qualifications:
- Demonstrable experience as a Sound Designer and/or Audio Engineer with a strong portfolio of completed work.
- Proficiency in industry-standard DAWs such as Pro Tools, Logic Pro, Ableton Live, Cubase, or similar.
- Expertise in audio editing, mixing, mastering, and sound synthesis techniques.
- Knowledge of acoustics, psychoacoustics, and audio signal processing.
- Experience with middleware integration (e.g., Wwise, FMOD) for game audio is a plus.
- Excellent understanding of audio file formats and delivery specifications.
- Strong creative vision and artistic sensibility.
- Excellent communication and collaboration skills for remote teamwork.
- Ability to work independently, manage time effectively, and meet deadlines.
- A passion for creating compelling audio experiences.
- Access to a professional home studio setup is required.
Lecturer – Introduction to Sound Engineering
Posted today
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Job Description
Switch Media School (SMS), a premier training institution under the Kenya Red Cross Society (KRCS), is redefining Digital Media, Communication, and Technology education in Kenya. Fully registered by TVETA and accredited by the Institute of Commercial Management (ICM), we are committed to producing hands-on media practitioners, entrepreneurs, and innovators who are prepared for the rapidly evolving global media landscape.
Role Overview
Switch Media School is looking for an innovative and skilled Lecturer in Sound Engineering to equip learners with the fundamentals of professional sound recording, editing, and mixing. The successful candidate will guide students through both studio and field audio production, ensuring they gain hands-on expertise that aligns with current industry practices.
Duties & Responsibilities
- Teach core concepts of acoustics, sound design, and audio signal flow
- Train students on the use of microphones, mixers, audio interfaces, and DAWs (e.g., Pro Tools, Adobe Audition, Logic Pro)
- Demonstrate practical skills in live sound recording and post-production sound editing
- Supervise student projects including podcasts, film audio tracks, and broadcast audio
- Develop and assess competency-based assignments and evaluations
- Incorporate AI-powered tools for audio mastering, noise reduction, and voice processing into teaching
Qualifications
- Bachelor's or Master's degree in Sound Engineering, Audio Production, Music Technology, or a related discipline
- Proven teaching or industry experience in sound production, recording, and audio mixing
- Proficiency with industry-standard DAWs and sound equipment
- Ability to mentor students in both creative and technical aspects of audio work
- Experience in AI-driven sound engineering tools and emerging audio technologies
- Background in entrepreneurship in audio production (e.g., podcast monetization, music business, audio branding)
- Strong collaborative and communication skills
Application Process
Interested candidates should submit the following via
by
Monday, 8th September 2025
:
- A Cover Letter indicating the specific unit(s) you are applying for
- An updated CV
- Portfolio/Showreel (where applicable)
Only shortlisted candidates will be contacted.
Equal Opportunity Disclaimer
: Switch Media School is an equal opportunity employer and does not charge/accept any payment from job seekers at any stage of recruitment.
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Senior Sound Designer & Audio Engineer - Remote
Posted 23 days ago
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Job Description
Responsibilities:
- Design, record, edit, and mix sound effects, dialogue, and ambient audio for various entertainment projects.
- Create original soundscapes and foley to enhance the atmosphere and realism of digital experiences.
- Implement audio assets into game engines and other development platforms using audio middleware (e.g., Wwise, FMOD).
- Collaborate closely with game designers, artists, and narrative teams to ensure audio vision aligns with project goals.
- Mix and master audio content to meet technical specifications and artistic requirements for different platforms.
- Develop and maintain audio pipelines and workflows for efficient sound production.
- Troubleshoot audio-related technical issues during development and post-production.
- Stay current with emerging audio technologies, tools, and industry trends.
- Manage audio assets and maintain organized project files.
- Provide creative direction and mentorship to junior sound designers.
- Bachelor's degree in Sound Design, Audio Engineering, Music Technology, or a related field, or equivalent professional experience.
- Minimum of 7 years of experience in sound design and audio engineering for games, film, or interactive media.
- Proficiency with Digital Audio Workstations (DAWs) such as Pro Tools, Logic Pro, Ableton Live, Cubase.
- Experience with audio middleware like Wwise or FMOD is essential.
- Strong understanding of acoustics, psychoacoustics, and signal processing.
- Ability to record and edit high-quality audio in various environments.
- Familiarity with game development pipelines and engines (e.g., Unreal Engine, Unity).
- Excellent creative and technical audio skills, with a keen ear for detail.
- Strong communication and collaboration skills, essential for remote teamwork.
- Ability to manage multiple projects and deadlines effectively in a remote setting.
Job Description
Responsibilities:
- Design and implement sound systems for live events, ensuring optimal audio coverage and clarity.
- Set up, operate, and maintain all audio equipment, including microphones, speakers, mixing consoles, and signal processors.
- Conduct sound checks and rehearsals to fine-tune audio levels and quality.
- Mix live sound for performances, presentations, and other events.
- Troubleshoot and resolve any audio-related issues that arise during events.
- Collaborate with event organizers, performers, and other technical crew members.
- Manage audio budgets and source necessary equipment rentals.
- Stay current with the latest advancements in audio technology and techniques.
- Provide technical support and guidance to on-site audio personnel.
- Conduct post-event analysis to identify areas for improvement in future events.
- Ensure all audio operations comply with safety regulations and technical specifications.
- Proven experience as an Event Sound Engineer or similar role.
- Strong understanding of audio engineering principles, acoustics, and signal flow.
- Proficiency with various digital and analog mixing consoles, audio software, and processing tools.
- Experience with live sound reinforcement systems and speaker management.
- Ability to troubleshoot complex audio problems quickly and efficiently.
- Excellent communication and interpersonal skills for remote collaboration with diverse teams.
- Strong organizational and time management skills, essential for remote project coordination.
- Ability to work independently and manage multiple projects simultaneously.
- A portfolio showcasing past sound engineering work is highly recommended.
- Flexibility to travel to event sites as required, though the core role is remote, supporting events near Naivasha, Nakuru, KE and beyond.
Senior Music Production and Sound Design Specialist
Posted 13 days ago
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Job Description
Responsibilities:
- Compose original music scores for various media.
- Design and create sound effects and soundscapes.
- Implement audio assets into game engines or video editing software.
- Mix and master audio for professional delivery.
- Collaborate with creative teams to define audio direction.
- Manage audio post-production workflows.
- Utilize DAWs and sound design software effectively.
- Explore and experiment with new audio technologies and techniques.
- Ensure high-quality audio output across all projects.
- Provide creative input and solutions for audio challenges.
- Bachelor's degree in Music Production, Audio Engineering, Sound Design, or a related field.
- Minimum of 6 years of professional experience in music production and sound design for digital media, gaming, or film.
- Proficiency in major DAWs (e.g., Pro Tools, Logic Pro, Ableton Live) and audio editing software.
- Strong portfolio demonstrating expertise in composition and sound design.
- Experience with audio middleware (e.g., Wwise, FMOD) is a plus.
- Excellent understanding of acoustics, signal processing, and mixing techniques.
- Strong creative vision and ability to translate abstract concepts into sound.
- Excellent communication and collaboration skills for remote teamwork.
- Ability to manage multiple projects and meet deadlines effectively.
Job Description
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Senior Music Producer & Sound Engineer - Remote
Posted 9 days ago
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Job Description
Responsibilities:
- Compose, arrange, and produce original music across various genres tailored to specific project needs (e.g., soundtracks, jingles, ambient scores).
- Record, mix, and master audio tracks to broadcast-quality standards using professional DAWs and equipment.
- Design and implement sound effects, Foley, and atmospheric audio to enhance storytelling and user experience.
- Collaborate with content creators, directors, and project managers to interpret creative briefs and deliver exceptional audio solutions.
- Troubleshoot and resolve audio technical issues, ensuring seamless playback and delivery across multiple platforms.
- Maintain and organize project audio assets, including session files, stems, and final mixes.
- Stay abreast of the latest trends and technologies in music production and sound engineering.
- Provide creative input and technical guidance to junior team members.
- Manage multiple projects simultaneously, adhering to deadlines and quality expectations in a remote setting.
- Ensure all audio deliverables meet technical specifications and artistic requirements.
- Bachelor's degree in Music Production, Sound Engineering, Audio Technology, or a related field, or equivalent professional experience.
- Minimum of 6 years of professional experience in music production and sound engineering, with a strong portfolio showcasing diverse work.
- Expert proficiency in industry-standard Digital Audio Workstations (DAWs) such as Pro Tools, Logic Pro X, Ableton Live, or Cubase.
- Extensive knowledge of audio signal flow, acoustics, microphone techniques, and mixing consoles.
- Experience with audio post-production for video, games, or interactive media is a significant advantage.
- Excellent ear for detail, pitch, rhythm, and dynamics.
- Strong understanding of music theory and composition principles.
- Ability to work independently, manage time effectively, and meet deadlines in a remote work setting.
- Excellent communication and collaboration skills, with the ability to articulate technical concepts clearly.
- Familiarity with audio middleware (e.g., Wwise, FMOD) is a plus.
Lead Sound Designer - Game Development (Remote)
Posted 23 days ago
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Job Description
Responsibilities:
- Design, create, and implement all sound effects for game projects.
- Integrate audio assets using industry-standard middleware (Wwise, FMOD).
- Compose or oversee the composition of original music scores.
- Manage voice-over recording sessions and direct talent.
- Develop immersive and dynamic audio systems that respond to gameplay.
- Collaborate with design and engineering teams to define audio requirements and technical specifications.
- Ensure audio quality, consistency, and performance across all target platforms.
- Oversee audio asset management and organization.
- Mentor and guide junior sound designers and audio engineers.
- Stay current with advancements in game audio technology and techniques.
- Contribute creatively to the overall game design and player experience.
- Bachelor's degree in Audio Engineering, Music Technology, Game Design, or a related field, or equivalent professional experience.
- 5+ years of professional experience in game audio design and implementation.
- A strong portfolio showcasing high-quality game sound design across various genres.
- Proficiency with industry-standard Digital Audio Workstations (DAWs) such as Pro Tools, Cubase, or Ableton Live.
- Experience with audio middleware like Wwise or FMOD is essential.
- Solid understanding of game development pipelines and real-time audio systems.
- Excellent communication, collaboration, and leadership skills.
- Ability to work independently and manage multiple projects effectively in a remote setting.
- Passion for video games and a deep understanding of audio's role in player immersion.
- Knowledge of music theory and composition is a plus.
Senior Sound Designer & Composer - Game Development
Posted 16 days ago
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Job Description
Key Responsibilities:
- Compose original music scores tailored to the genre, mood, and narrative of video games.
- Design, record, edit, and implement a wide range of sound effects (SFX) for characters, environments, weapons, and UI.
- Create immersive and realistic audio atmospheres for game levels and scenarios.
- Integrate audio assets into game engines (e.g., Unreal Engine, Unity) using middleware (e.g., Wwise, FMOD).
- Collaborate closely with the game development team to understand audio requirements and provide creative input.
- Mix and master audio assets to ensure high-quality playback across various platforms.
- Develop and maintain the audio style guide and technical specifications for projects.
- Manage audio asset libraries and ensure efficient workflow and version control.
- Stay current with advancements in audio technology, game engines, and sound design techniques.
- Provide creative direction and feedback to junior sound designers and composers.
- Troubleshoot and resolve audio-related issues during development and post-launch.
- Balance creative vision with technical constraints and project deadlines.
Qualifications:
- Bachelor's degree in Music Composition, Sound Engineering, Audio Production, or a related field, or equivalent professional experience.
- Minimum of 6 years of professional experience in sound design and music composition for video games.
- Strong portfolio showcasing original musical compositions and diverse sound design work.
- Proficiency in Digital Audio Workstations (DAWs) such as Pro Tools, Logic Pro X, Cubase, Ableton Live.
- Experience with game engines (Unreal Engine, Unity) and audio middleware (Wwise, FMOD).
- Excellent understanding of music theory, orchestration, and various musical genres.
- Expertise in sound synthesis, recording techniques, and audio editing.
- Strong critical listening skills and attention to detail.
- Effective communication and collaboration skills for remote teamwork.
- Ability to manage multiple projects and meet tight deadlines.
- Experience with voice-over direction and editing is a plus.
This is a fully remote opportunity for a talented audio professional based anywhere, ready to make a significant impact on immersive gaming experiences. While the role has a connection to Bungoma, Bungoma, KE , the work is performed entirely remotely.