5 Remote Lead Sound Designer Interactive Media jobs in whatjobs
Remote Lead Sound Designer - Interactive Media
Posted 23 days ago
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Key Responsibilities:
- Lead the sound design process from concept to completion for interactive media projects.
- Create, record, edit, and mix high-quality sound effects, ambient audio, and Foley.
- Design and implement character voices and dialogue systems.
- Develop and manage the audio asset pipeline and library.
- Collaborate with game designers, artists, and engineers to integrate audio effectively.
- Oversee audio implementation using middleware and game engines.
- Mentor and guide junior sound designers and audio engineers.
- Define and maintain the overall audio style and direction for projects.
- Ensure audio quality and consistency across all interactive experiences.
Qualifications:
- Bachelor's degree in Sound Design, Audio Engineering, Music Technology, or a related field, or equivalent professional experience.
- Minimum of 8 years of experience in sound design for video games, interactive installations, or similar media.
- Proven experience in a leadership or lead role within an audio team.
- Expertise in digital audio workstations (DAWs) such as Pro Tools, Reaper, or Cubase.
- Proficiency with audio middleware (Wwise, FMOD) and game engines (Unreal Engine, Unity).
- Strong understanding of audio principles, acoustics, and signal processing.
- Excellent creative vision, artistic sensibility, and technical audio skills.
- Strong communication, collaboration, and mentorship abilities.
- Ability to work effectively and manage a remote team.
Remote Lead Sound Designer - Interactive Media
Posted 14 days ago
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Job Description
Remote Lead Sound Designer - Interactive Media
Posted 14 days ago
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Job Description
Remote Lead Sound Designer - Interactive Media
Posted 13 days ago
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Job Description
Responsibilities:
- Lead and mentor a team of sound designers, providing creative direction and technical guidance.
- Design, implement, and mix high-quality sound effects, ambient audio, and musical scores for interactive projects.
- Collaborate closely with game designers, narrative teams, and developers to integrate audio seamlessly into the user experience.
- Develop and maintain audio style guides and technical specifications for projects.
- Oversee the creation and management of all audio assets, ensuring consistency and quality.
- Implement audio within game engines (e.g., Unity, Unreal Engine) or interactive middleware.
- Troubleshoot and resolve audio-related technical issues.
- Stay abreast of the latest trends, technologies, and best practices in interactive audio design.
- Manage audio budgets and schedules for multiple projects simultaneously.
- Contribute to the overall creative vision of the projects through impactful sound design.
- Bachelor's degree in Sound Design, Music Technology, Game Design, or a related field; equivalent professional experience will be considered.
- Minimum of 7 years of professional experience in sound design, with at least 3 years in a lead or supervisory role within the interactive media or gaming industry.
- Proven portfolio showcasing exceptional sound design for interactive projects (games, VR/AR experiences, etc.).
- Expertise in Digital Audio Workstations (DAWs) such as Pro Tools, Logic Pro, Cubase, or Ableton Live.
- Strong understanding of audio engines (e.g., Wwise, FMOD) and game engines (Unity, Unreal Engine).
- Proficiency in audio editing, mixing, mastering, and sound synthesis.
- Excellent understanding of acoustics, psychoacoustics, and audio signal processing.
- Strong leadership, communication, and collaboration skills.
- Ability to work effectively in a remote team environment, managing time and multiple projects proactively.
- Experience with middleware audio tools is highly advantageous.
- Must have a high-end workstation, professional audio equipment, and a quiet, acoustically treated home studio space with reliable, high-speed internet.
Remote Lead Sound Designer - Interactive Media
Posted 8 days ago
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