8,938 Remote Lead Animator Game Development jobs in Kenya
Remote Lead Animator - Game Development
Posted 6 days ago
Job Viewed
Job Description
Responsibilities:
- Lead and mentor a remote team of animators, providing clear direction and constructive feedback.
- Develop and implement animation pipelines, workflows, and best practices.
- Create high-quality character and environmental animations that align with the game's art style and narrative.
- Collaborate closely with game designers, artists, and programmers to achieve the desired player experience.
- Establish and maintain animation quality standards across the project.
- Troubleshoot and resolve technical animation issues.
- Contribute to the conceptualization and planning phases of animation production.
- Manage animation asset integration into the game engine.
- Stay current with the latest trends and technologies in game animation.
- Ensure timely delivery of animation assets according to project schedules.
Qualifications:
- Bachelor's degree in Animation, Fine Arts, Computer Graphics, or a related field, or equivalent professional experience.
- Minimum of 6 years of professional experience in game animation, with at least 2 years in a lead or supervisory role.
- Strong portfolio showcasing exceptional animation skills in character performance, motion capture cleanup, and keyframe animation.
- Proficiency in industry-standard animation software such as Maya, 3ds Max, Blender, and game engines like Unity or Unreal Engine.
- Deep understanding of animation principles, rigging, and character dynamics.
- Experience with motion capture technology and workflows.
- Excellent leadership, communication, and team-building skills, particularly in a remote context.
- Strong problem-solving abilities and attention to detail.
- Ability to manage multiple tasks, prioritize effectively, and meet deadlines in a fast-paced environment.
- A passion for video games and a commitment to delivering visually stunning interactive experiences.
Remote Lead 3D Animator (Game Development)
Posted 3 days ago
Job Viewed
Job Description
Senior Audio Engineer - Game Development
Posted 15 days ago
Job Viewed
Job Description
- Lead the design and implementation of all audio features for game titles, including sound effects, ambient environments, music, and voiceovers.
- Integrate and manage audio assets using middleware solutions such as Wwise or FMOD.
- Work closely with game designers and programmers to implement dynamic audio systems that respond to gameplay events.
- Develop and mix audio for various gaming platforms, ensuring high-quality sound reproduction.
- Optimize audio performance to meet technical requirements without compromising quality.
- Record, edit, and mix sound effects and dialogue.
- Design and implement interactive music systems that adapt to player actions and game states.
- Troubleshoot and resolve audio-related issues during development and post-launch.
- Mentor junior audio engineers and contribute to the development of best practices within the audio team.
- Stay current with the latest advancements in game audio technology and techniques.
- Bachelor's degree in Audio Engineering, Music Technology, Computer Science, or a related field, or equivalent professional experience.
- Minimum of 6 years of experience in game audio engineering.
- Proven track record of successful audio implementation on shipped AAA titles.
- Expertise in audio middleware like Wwise or FMOD.
- Proficiency with game engines such as Unreal Engine or Unity.
- Experience with digital audio workstations (e.g., Pro Tools, Reaper, Logic Pro).
- Strong understanding of audio principles, acoustics, and signal processing.
- Excellent problem-solving, debugging, and technical skills.
- Creative mindset with a passion for crafting immersive audio experiences.
- Strong communication and collaboration skills for remote team environments.
Senior Technical Artist - Game Development
Posted 22 days ago
Job Viewed
Job Description
Responsibilities:
- Collaborate closely with art directors and game designers to define and implement visual targets for game assets.
- Develop, maintain, and optimize art pipelines and workflows for 3D modeling, texturing, and animation within industry-standard game engines (e.g., Unreal Engine, Unity).
- Create and implement complex materials, shaders, and visual effects to achieve desired artistic styles and enhance visual realism.
- Optimize game assets for performance, ensuring efficient memory usage, draw calls, and frame rates across various platforms.
- Develop custom tools, scripts, and plugins to improve art team efficiency and streamline asset creation processes.
- Troubleshoot and resolve technical issues related to art assets, shaders, and engine integration.
- Provide technical guidance and mentorship to junior technical artists and the wider art team.
- Stay up-to-date with the latest advancements in real-time rendering technologies, game engines, and art tools.
- Work with engineers to integrate art assets and features seamlessly into the game build.
- Conduct technical evaluations of art content to ensure it meets quality and performance standards.
- Document technical specifications, pipeline guidelines, and best practices for the art department.
- Bachelor's degree in Computer Graphics, Game Design, Fine Arts, or a related field, or equivalent practical experience.
- A minimum of 6 years of experience as a Technical Artist in the video game industry, with a strong portfolio showcasing relevant work.
- Expertise in one or more major game engines such as Unreal Engine (UE4/UE5) or Unity.
- Proficiency in 3D modeling and texturing software (e.g., Maya, Blender, 3ds Max, Substance Painter, Photoshop).
- Strong understanding of shader development, material authoring, and rendering techniques.
- Experience with scripting languages (e.g., Python, MEL, C#) for tool development and pipeline automation.
- Knowledge of performance optimization techniques and profiling tools.
- Excellent problem-solving skills and the ability to diagnose and resolve complex technical challenges.
- Strong communication and collaboration skills, essential for working within a remote team environment.
- Passion for video games and a keen eye for visual aesthetics.
Lead 3D Animator - Game Development
Posted 8 days ago
Job Viewed
Job Description
Senior 3D Animator (Game Development)
Posted 22 days ago
Job Viewed
Job Description
- Creating high-quality character and environmental animations for video games, ensuring fluid motion and expressive performances.
- Collaborating closely with game designers, art directors, and technical artists to achieve the desired artistic vision and gameplay experience.
- Developing and implementing animation systems, including keyframe animation, motion capture editing, and procedural animation techniques.
- Optimizing animations for performance and memory constraints within game engines (e.g., Unity, Unreal Engine).
- Creating animation rigs and preparing models for animation.
- Ensuring consistency in animation style and quality across the project.
- Mentoring junior animators and providing constructive feedback to enhance team skills.
- Troubleshooting and resolving animation-related technical issues.
- Staying current with industry trends, tools, and techniques in 3D animation and game development.
- Contributing to the development of animation pipelines and workflows.
- Prototyping new animation features and exploring creative possibilities.
- Participating in art reviews and providing insightful feedback.
- Bachelor's degree in Animation, Fine Arts, Computer Graphics, or a related field, or equivalent professional experience.
- Minimum of 7 years of professional experience in 3D animation, with a significant focus on video games.
- Proficiency in industry-standard animation software such as Maya, Blender, 3ds Max, and animation packages.
- Strong understanding of animation principles, including timing, spacing, weight, and appeal.
- Experience working with game engines like Unreal Engine or Unity.
- Knowledge of rigging and character setup.
- Familiarity with motion capture data cleanup and application.
- Excellent understanding of anatomy, form, and silhouette.
- Strong artistic eye and a keen sense of storytelling through movement.
- Ability to work independently, manage time effectively, and meet project deadlines in a remote setting.
- Excellent communication and collaboration skills.
- A strong portfolio showcasing exceptional character animation and game animation work is required.
Remote 3D Animator - Game Development
Posted 12 days ago
Job Viewed
Job Description
Responsibilities:
- Create high-quality 3D character, creature, and environment animations for video games.
- Develop expressive and believable animations that convey emotion, personality, and narrative intent.
- Animate in-game cutscenes, cinematic sequences, and gameplay mechanics.
- Work closely with concept artists, character modelers, and game designers to ensure animation quality and style consistency.
- Implement animations within the game engine (e.g., Unity, Unreal Engine) and troubleshoot any integration issues.
- Iterate on animations based on feedback from the art director, leads, and playtesters.
- Ensure all animations meet technical requirements for performance and optimization.
- Maintain clear and organized animation files and assets.
- Contribute to the development of animation pipelines and tools.
- Stay updated on the latest animation techniques, software, and industry trends.
- Collaborate effectively with a remote team, communicating progress and challenges clearly.
- Participate in animation reviews and provide constructive feedback to peers.
- Research and implement best practices for character rigging and animation workflows.
- Ensure animations align with the overall artistic vision and game design goals.
- Maintain a high level of artistic quality and attention to detail across all animation assets.
- Proven experience (3+ years) as a 3D Animator in the game development industry, with a strong portfolio showcasing game animation work.
- Proficiency in industry-standard 3D animation software such as Maya, 3ds Max, Blender, or similar.
- Solid understanding of animation principles, including timing, spacing, weight, and appeal.
- Experience with game engines like Unity or Unreal Engine, including animation state machines and integration.
- Knowledge of character rigging and skinning techniques.
- Ability to create realistic and stylized animations for various character types and assets.
- Strong artistic eye and a good sense of form, movement, and storytelling.
- Excellent communication, collaboration, and problem-solving skills.
- Ability to work independently and manage time effectively in a remote setting.
- Passion for video games and a deep understanding of game development processes.
- Experience with motion capture cleanup and integration is a plus.
- Ability to adapt to different artistic styles and project requirements.
- Detail-oriented and committed to delivering high-quality work.
Be The First To Know
About the latest Remote lead animator game development Jobs in Kenya !
Senior Sound Designer & Composer - Game Development
Posted 15 days ago
Job Viewed
Job Description
Key Responsibilities:
- Compose original music scores tailored to the genre, mood, and narrative of video games.
- Design, record, edit, and implement a wide range of sound effects (SFX) for characters, environments, weapons, and UI.
- Create immersive and realistic audio atmospheres for game levels and scenarios.
- Integrate audio assets into game engines (e.g., Unreal Engine, Unity) using middleware (e.g., Wwise, FMOD).
- Collaborate closely with the game development team to understand audio requirements and provide creative input.
- Mix and master audio assets to ensure high-quality playback across various platforms.
- Develop and maintain the audio style guide and technical specifications for projects.
- Manage audio asset libraries and ensure efficient workflow and version control.
- Stay current with advancements in audio technology, game engines, and sound design techniques.
- Provide creative direction and feedback to junior sound designers and composers.
- Troubleshoot and resolve audio-related issues during development and post-launch.
- Balance creative vision with technical constraints and project deadlines.
Qualifications:
- Bachelor's degree in Music Composition, Sound Engineering, Audio Production, or a related field, or equivalent professional experience.
- Minimum of 6 years of professional experience in sound design and music composition for video games.
- Strong portfolio showcasing original musical compositions and diverse sound design work.
- Proficiency in Digital Audio Workstations (DAWs) such as Pro Tools, Logic Pro X, Cubase, Ableton Live.
- Experience with game engines (Unreal Engine, Unity) and audio middleware (Wwise, FMOD).
- Excellent understanding of music theory, orchestration, and various musical genres.
- Expertise in sound synthesis, recording techniques, and audio editing.
- Strong critical listening skills and attention to detail.
- Effective communication and collaboration skills for remote teamwork.
- Ability to manage multiple projects and meet tight deadlines.
- Experience with voice-over direction and editing is a plus.
This is a fully remote opportunity for a talented audio professional based anywhere, ready to make a significant impact on immersive gaming experiences. While the role has a connection to Bungoma, Bungoma, KE , the work is performed entirely remotely.
Lead Sound Designer - Game Development (Remote)
Posted 22 days ago
Job Viewed
Job Description
Responsibilities:
- Design, create, and implement all sound effects for game projects.
- Integrate audio assets using industry-standard middleware (Wwise, FMOD).
- Compose or oversee the composition of original music scores.
- Manage voice-over recording sessions and direct talent.
- Develop immersive and dynamic audio systems that respond to gameplay.
- Collaborate with design and engineering teams to define audio requirements and technical specifications.
- Ensure audio quality, consistency, and performance across all target platforms.
- Oversee audio asset management and organization.
- Mentor and guide junior sound designers and audio engineers.
- Stay current with advancements in game audio technology and techniques.
- Contribute creatively to the overall game design and player experience.
- Bachelor's degree in Audio Engineering, Music Technology, Game Design, or a related field, or equivalent professional experience.
- 5+ years of professional experience in game audio design and implementation.
- A strong portfolio showcasing high-quality game sound design across various genres.
- Proficiency with industry-standard Digital Audio Workstations (DAWs) such as Pro Tools, Cubase, or Ableton Live.
- Experience with audio middleware like Wwise or FMOD is essential.
- Solid understanding of game development pipelines and real-time audio systems.
- Excellent communication, collaboration, and leadership skills.
- Ability to work independently and manage multiple projects effectively in a remote setting.
- Passion for video games and a deep understanding of audio's role in player immersion.
- Knowledge of music theory and composition is a plus.
Lead Concept Artist - Game Development
Posted 22 days ago
Job Viewed
Job Description
Key Responsibilities:
- Lead the concept art team, providing direction and feedback to ensure artistic quality and consistency.
- Develop high-quality concept art for characters, environments, props, and vehicles.
- Establish and maintain the visual style and aesthetic of projects.
- Collaborate with art directors and game designers to define project visuals.
- Create detailed sketches, mood boards, and presentations to communicate artistic vision.
- Research and present visual references for art direction.
- Ensure artwork aligns with narrative goals and technical constraints.
- Contribute to the overall creative process and artistic strategy.
- Extensive experience as a Concept Artist in the entertainment industry (gaming, film, animation).
- Proven leadership experience managing an art team.
- Exceptional portfolio showcasing a wide range of concept art skills and artistic styles.
- Proficiency in digital art software such as Adobe Photoshop, Procreate, and 3D modeling basics (e.g., ZBrush, Blender).
- Strong understanding of composition, color theory, lighting, anatomy, and perspective.
- Excellent communication, collaboration, and presentation skills.
- Ability to work effectively in a remote, collaborative environment.
- Passion for visual storytelling and creative problem-solving.