380 Lead Music Producer Sound Designer jobs in Kenya
Lead Music Producer & Sound Designer
Posted 23 days ago
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Lead Music Producer & Sound Designer - Remote
Posted 21 days ago
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Key Responsibilities:
- Compose original music scores tailored to the specific mood, narrative, and pacing of various projects.
- Design and implement immersive sound effects, Foley, and ambient soundscapes.
- Record, edit, and mix audio elements to create polished and cohesive sound designs.
- Collaborate with project teams to understand audio requirements and creative direction.
- Oversee and manage audio post-production processes.
- Mentor and guide junior sound designers and audio engineers.
- Utilize a wide range of audio software, plugins, and hardware for sound creation and manipulation.
- Ensure all audio assets meet technical specifications for delivery across different platforms.
- Stay abreast of emerging trends and technologies in music production and sound design.
- Troubleshoot and resolve any audio-related technical issues.
- Bachelor's degree in Music Production, Sound Design, Audio Engineering, or a related field, or equivalent professional experience.
- Minimum of 7 years of professional experience in music production and sound design for media.
- Demonstrated portfolio showcasing a wide range of audio work (film, games, advertising, etc.).
- Proficiency in industry-standard DAWs (e.g., Pro Tools, Logic Pro X, Ableton Live, Cubase) and audio plugins.
- Expertise in sound synthesis, recording techniques, mixing, and mastering.
- Strong understanding of music theory and composition.
- Excellent creative and artistic sensibilities.
- Strong communication, collaboration, and project management skills.
- Ability to work effectively independently in a remote setting.
- Knowledge of game audio middleware (e.g., Wwise, FMOD) is a plus.
Lead Music Producer and Sound Designer
Posted 20 days ago
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Key Responsibilities:
- Lead the audio department, defining the creative vision and technical execution for music and sound design across multiple game projects.
- Compose original musical scores in various genres, tailored to the mood, tone, and gameplay of each title.
- Design, record, and implement high-quality sound effects (SFX) for characters, environments, weapons, and UI elements.
- Create and implement immersive audio experiences, including dynamic music systems and spatial audio.
- Work with game engines (e.g., Unreal Engine, Unity) and audio middleware (e.g., Wwise, FMOD) to integrate and manage audio assets.
- Collaborate with game designers to ensure audio enhances gameplay mechanics and player feedback.
- Oversee audio asset creation, including managing freelance sound designers and composers as needed.
- Ensure audio quality standards are met throughout the development process.
- Optimize audio assets for performance and memory usage without compromising quality.
- Conduct audio mixing and mastering to achieve a polished and professional final sound.
- Stay up-to-date with the latest trends, technologies, and best practices in game audio development.
- Provide creative feedback and technical guidance to the audio team and other departments.
- Manage audio budgets and timelines for projects.
- Develop and maintain audio documentation, including sound dictionaries and implementation guides.
Remote Sound Designer & Audio Engineer
Posted 23 days ago
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Responsibilities:
- Design, record, edit, and mix sound effects, foley, dialogue, and musical scores for various projects (e.g., games, films, apps, virtual reality).
- Develop immersive and engaging audio environments that complement the visual and narrative elements.
- Collaborate closely with directors, producers, and other creative team members to achieve desired audio aesthetics.
- Operate and manage Digital Audio Workstations (DAWs) and audio recording equipment.
- Ensure high-quality audio output by adhering to industry standards for mixing and mastering.
- Troubleshoot and resolve any audio-related technical issues.
- Manage audio assets, maintaining organization and version control.
- Stay current with emerging trends and technologies in sound design and audio engineering.
- Source or create custom sound libraries as needed.
- Provide creative input and recommendations for audio direction.
- Effectively communicate technical and creative concepts related to audio.
- Manage project timelines and deliver audio assets within agreed-upon deadlines.
Qualifications:
- Demonstrable experience as a Sound Designer and/or Audio Engineer with a strong portfolio of completed work.
- Proficiency in industry-standard DAWs such as Pro Tools, Logic Pro, Ableton Live, Cubase, or similar.
- Expertise in audio editing, mixing, mastering, and sound synthesis techniques.
- Knowledge of acoustics, psychoacoustics, and audio signal processing.
- Experience with middleware integration (e.g., Wwise, FMOD) for game audio is a plus.
- Excellent understanding of audio file formats and delivery specifications.
- Strong creative vision and artistic sensibility.
- Excellent communication and collaboration skills for remote teamwork.
- Ability to work independently, manage time effectively, and meet deadlines.
- A passion for creating compelling audio experiences.
- Access to a professional home studio setup is required.
Senior Music Production and Sound Design Specialist
Posted 13 days ago
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Job Description
Responsibilities:
- Compose original music scores for various media.
- Design and create sound effects and soundscapes.
- Implement audio assets into game engines or video editing software.
- Mix and master audio for professional delivery.
- Collaborate with creative teams to define audio direction.
- Manage audio post-production workflows.
- Utilize DAWs and sound design software effectively.
- Explore and experiment with new audio technologies and techniques.
- Ensure high-quality audio output across all projects.
- Provide creative input and solutions for audio challenges.
- Bachelor's degree in Music Production, Audio Engineering, Sound Design, or a related field.
- Minimum of 6 years of professional experience in music production and sound design for digital media, gaming, or film.
- Proficiency in major DAWs (e.g., Pro Tools, Logic Pro, Ableton Live) and audio editing software.
- Strong portfolio demonstrating expertise in composition and sound design.
- Experience with audio middleware (e.g., Wwise, FMOD) is a plus.
- Excellent understanding of acoustics, signal processing, and mixing techniques.
- Strong creative vision and ability to translate abstract concepts into sound.
- Excellent communication and collaboration skills for remote teamwork.
- Ability to manage multiple projects and meet deadlines effectively.
Senior Sound Designer & Audio Engineer - Remote
Posted 23 days ago
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Job Description
Responsibilities:
- Design, record, edit, and mix sound effects, dialogue, and ambient audio for various entertainment projects.
- Create original soundscapes and foley to enhance the atmosphere and realism of digital experiences.
- Implement audio assets into game engines and other development platforms using audio middleware (e.g., Wwise, FMOD).
- Collaborate closely with game designers, artists, and narrative teams to ensure audio vision aligns with project goals.
- Mix and master audio content to meet technical specifications and artistic requirements for different platforms.
- Develop and maintain audio pipelines and workflows for efficient sound production.
- Troubleshoot audio-related technical issues during development and post-production.
- Stay current with emerging audio technologies, tools, and industry trends.
- Manage audio assets and maintain organized project files.
- Provide creative direction and mentorship to junior sound designers.
- Bachelor's degree in Sound Design, Audio Engineering, Music Technology, or a related field, or equivalent professional experience.
- Minimum of 7 years of experience in sound design and audio engineering for games, film, or interactive media.
- Proficiency with Digital Audio Workstations (DAWs) such as Pro Tools, Logic Pro, Ableton Live, Cubase.
- Experience with audio middleware like Wwise or FMOD is essential.
- Strong understanding of acoustics, psychoacoustics, and signal processing.
- Ability to record and edit high-quality audio in various environments.
- Familiarity with game development pipelines and engines (e.g., Unreal Engine, Unity).
- Excellent creative and technical audio skills, with a keen ear for detail.
- Strong communication and collaboration skills, essential for remote teamwork.
- Ability to manage multiple projects and deadlines effectively in a remote setting.
Lead Sound Designer
Posted 23 days ago
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Senior Music Producer & Sound Designer
Posted 23 days ago
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Job Description
Responsibilities:
- Compose original music scores for various media projects (games, film, animation, etc.).
- Design, record, and edit sound effects, Foley, and ambient audio.
- Mix and master audio tracks to professional broadcast standards.
- Collaborate with creative teams to define the sonic direction of projects.
- Operate and maintain audio recording equipment and Digital Audio Workstations (DAWs).
- Manage multiple audio projects simultaneously, ensuring timely delivery.
- Troubleshoot and resolve audio-related technical issues.
- Stay current with industry trends, software updates, and new audio technologies.
- Source and license music and sound effects where necessary.
- Ensure all audio deliverables meet technical specifications.
- Contribute creative ideas for innovative audio solutions.
- Provide guidance and mentorship to junior audio staff.
- Bachelor's degree in Music Production, Sound Design, Audio Engineering, or a related field.
- Minimum of 5 years of professional experience in music production and sound design.
- Proficiency with industry-standard DAWs (e.g., Pro Tools, Logic Pro, Ableton Live, Cubase).
- Strong portfolio showcasing diverse music composition and sound design work.
- Excellent understanding of music theory, arrangement, and orchestration.
- Expertise in mixing, mastering, and audio post-production techniques.
- Familiarity with sound synthesis and digital signal processing (DSP).
- Strong problem-solving and critical-thinking abilities.
- Excellent communication and collaboration skills.
- Ability to work effectively in both studio and remote settings.
- Experience with game audio middleware (e.g., Wwise, FMOD) is a plus.
Lead Sound Designer & Composer
Posted 17 days ago
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Responsibilities:
- Lead the conceptualization and execution of all audio aspects for new projects.
- Compose original music scores tailored to the mood, theme, and pacing of diverse content.
- Design, source, and implement a wide range of sound effects (Foley, ambient, impact sounds).
- Oversee dialogue recording, editing, and mixing processes.
- Collaborate closely with directors, producers, and game designers to achieve the desired artistic vision.
- Manage audio assets, ensuring organization, quality, and adherence to technical specifications.
- Develop and maintain audio style guides and technical pipelines.
- Provide direction and feedback to junior sound designers and freelance collaborators.
- Conduct final audio mastering and quality assurance checks to ensure a polished final product.
- Stay current with advancements in audio technology, software, and techniques.
- Troubleshoot and resolve any audio-related technical issues.
- Manage project timelines and budgets related to audio production.
- A strong portfolio showcasing exceptional sound design and musical composition for interactive or linear media.
- 5+ years of professional experience in sound design and/or audio post-production.
- Expertise in digital audio workstations (DAWs) such as Pro Tools, Logic Pro, Ableton Live, or similar.
- Proficiency in audio middleware (e.g., Wwise, FMOD) is a significant advantage.
- Solid understanding of acoustics, signal processing, and mixing techniques.
- Proven ability to compose original music across various genres.
- Excellent critical listening skills and a meticulous attention to detail.
- Strong communication and collaboration skills, with the ability to articulate creative ideas effectively.
- Experience leading audio teams or projects is highly desirable.
- Ability to work independently and manage multiple projects simultaneously in a remote setting.
- Knowledge of game development or film production workflows.
- Bachelor's degree in Music Production, Sound Engineering, Film, or a related field, or equivalent professional experience.
Senior Sound Designer
Posted 23 days ago
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Job Description
Key Responsibilities:
- Design, create, and implement high-quality sound effects, ambient environments, Foley, and musical elements for video games.
- Collaborate closely with game designers, directors, and narrative teams to define and execute the audio vision for game projects.
- Utilize digital audio workstations (DAWs) and sound design software to record, edit, mix, and master audio assets.
- Implement audio assets into game engines (e.g., Unreal Engine, Unity) using audio middleware (e.g., Wwise, FMOD).
- Optimize audio assets for performance and memory usage within game constraints.
- Record live Foley and create synthesized sounds to achieve desired sonic textures.
- Develop and maintain the audio asset pipeline and documentation.
- Troubleshoot and resolve audio-related bugs and technical issues.
- Stay up-to-date with the latest trends, technologies, and best practices in game audio design.
- Mentor junior sound designers and provide constructive feedback.
- Bachelor's degree in Audio Engineering, Music Technology, Game Design, or a related field, or equivalent professional experience.
- Minimum of 5 years of professional experience in sound design, with a significant focus on video games.
- Portfolio showcasing exceptional game audio design work across various genres.
- Proficiency in DAWs such as Pro Tools, Logic Pro X, Ableton Live, or Cubase.
- Experience with game engines (Unreal Engine, Unity) and audio middleware (Wwise, FMOD).
- Strong understanding of acoustics, psychoacoustics, and audio mixing principles.
- Excellent creativity, problem-solving, and communication skills.
- Ability to work independently and collaboratively in a remote environment.
- Experience with synthesis techniques and sound manipulation is essential.