12 Senior Sound Designer jobs in whatjobs
Senior Sound Designer
Posted 21 days ago
Job Viewed
Job Description
- Design, create, and implement high-quality sound effects, ambient environments, and musical elements for video games.
- Collaborate closely with game designers, directors, and other audio team members to define the audio vision and ensure seamless integration of sound into gameplay.
- Record, edit, mix, and master audio assets using industry-standard digital audio workstations (DAWs) and sound design tools.
- Develop and manage audio middleware integration (e.g., Wwise, FMOD) to bring sound into the game engine.
- Create immersive and impactful audio experiences that enhance player immersion and emotional engagement.
- Troubleshoot and resolve audio-related issues during development and testing phases.
- Stay up-to-date with the latest trends and technologies in game audio design and implementation.
- Provide creative feedback and direction to junior sound designers and external audio contractors.
- Manage audio asset libraries and ensure efficient organization and version control.
- Contribute to the overall artistic direction of the game's audio.
Senior Sound Designer
Posted 23 days ago
Job Viewed
Job Description
Senior Sound Designer
Posted 17 days ago
Job Viewed
Job Description
Job Description
Job Description
Job Description
Key Responsibilities:
- Design, record, edit, and mix all audio assets for games, including sound effects, ambient environments, Foley, and character voices.
- Collaborate closely with game designers, programmers, and directors to define the audio direction and vision for projects.
- Implement audio assets into game engines (e.g., Unreal Engine, Unity) using audio middleware (e.g., Wwise, FMOD).
- Develop and maintain a high-quality sound effects library.
- Create dynamic and adaptive audio systems that respond to gameplay events and player actions.
- Ensure audio is technically sound, performs efficiently, and meets project requirements.
- Mix game audio to achieve a balanced and impactful sonic landscape.
- Provide creative input and technical solutions to enhance the overall audio experience.
- Stay current with audio technology, industry trends, and best practices in game sound design.
- Manage audio tasks within project timelines and collaborate effectively within a remote team environment.
The ideal candidate will possess a Bachelor's degree in Audio Engineering, Music Production, Game Design, or a related field, or equivalent professional experience. A minimum of 5 years of professional experience in game sound design, with a strong portfolio showcasing high-quality audio work on released titles, is essential. Proficiency in digital audio workstations (DAWs) such as Pro Tools, Cubase, or Logic Pro, and experience with game engines and audio middleware are required. Strong understanding of acoustics, psychoacoustics, and audio mixing principles is a must. Excellent communication, collaboration, and problem-solving skills are necessary. Experience with voice-over direction and editing is a plus. This remote role offers a fantastic opportunity for a passionate sound designer to shape the auditory world of captivating games.
Senior Sound Designer
Posted 13 days ago
Job Viewed
Job Description
Key Responsibilities:
- Design, record, and edit sound effects, dialogue, and ambient audio for various media projects.
- Create original sound effects using synthesis, manipulation, and field recording techniques.
- Develop and implement audio strategies that enhance narrative and user experience.
- Collaborate with directors, game designers, and other stakeholders to understand audio requirements and creative vision.
- Mix and balance audio elements to create immersive and high-quality sound mixes.
- Ensure all audio assets meet technical specifications and quality standards for final delivery.
- Manage audio post-production schedules and workflows efficiently.
- Stay current with advancements in audio technology, software, and techniques.
- Maintain and organize audio asset libraries.
- Provide creative input and technical solutions for audio challenges.
This is a hybrid role, requiring a blend of remote work and on-site collaboration. The successful candidate will have a strong portfolio showcasing exceptional sound design work across multiple platforms. A minimum of 7 years of professional experience in sound design is required. Proficiency in industry-standard Digital Audio Workstations (DAWs) such as Pro Tools, Logic Pro, Ableton Live, and Cubase is essential. Experience with middleware like Wwise or FMOD is highly desirable for game audio roles. A deep understanding of acoustics, psychoacoustics, and audio engineering principles is mandatory. A Bachelor's degree in Audio Engineering, Music Technology, Film Production, or a related field is preferred. Excellent communication and collaboration skills are necessary to work effectively with creative teams. If you are a passionate sound artist looking to push the boundaries of audio creativity, we encourage you to apply.
Be The First To Know
About the latest Senior sound designer Jobs in Kenya !
Senior Sound Designer
Posted 23 days ago
Job Viewed
Job Description
Key Responsibilities:
- Design, create, and implement high-quality sound effects, ambient environments, Foley, and musical elements for video games.
- Collaborate closely with game designers, directors, and narrative teams to define and execute the audio vision for game projects.
- Utilize digital audio workstations (DAWs) and sound design software to record, edit, mix, and master audio assets.
- Implement audio assets into game engines (e.g., Unreal Engine, Unity) using audio middleware (e.g., Wwise, FMOD).
- Optimize audio assets for performance and memory usage within game constraints.
- Record live Foley and create synthesized sounds to achieve desired sonic textures.
- Develop and maintain the audio asset pipeline and documentation.
- Troubleshoot and resolve audio-related bugs and technical issues.
- Stay up-to-date with the latest trends, technologies, and best practices in game audio design.
- Mentor junior sound designers and provide constructive feedback.
- Bachelor's degree in Audio Engineering, Music Technology, Game Design, or a related field, or equivalent professional experience.
- Minimum of 5 years of professional experience in sound design, with a significant focus on video games.
- Portfolio showcasing exceptional game audio design work across various genres.
- Proficiency in DAWs such as Pro Tools, Logic Pro X, Ableton Live, or Cubase.
- Experience with game engines (Unreal Engine, Unity) and audio middleware (Wwise, FMOD).
- Strong understanding of acoustics, psychoacoustics, and audio mixing principles.
- Excellent creativity, problem-solving, and communication skills.
- Ability to work independently and collaboratively in a remote environment.
- Experience with synthesis techniques and sound manipulation is essential.
Job Description
Job Description
Responsibilities:
- Design, record, edit, and mix high-quality sound effects, ambient environments, and Foley for video games.
- Implement audio assets using industry-standard middleware (e.g., Wwise, FMOD) and game engines (e.g., Unreal Engine, Unity).
- Collaborate closely with game designers and narrative teams to define the audio direction and requirements for each project.
- Work with composers to integrate music seamlessly with gameplay and emotional cues.
- Develop and maintain a comprehensive sound asset library.
- Ensure audio assets are optimized for performance and memory constraints.
- Troubleshoot and resolve audio-related bugs and technical issues.
- Provide creative input and technical expertise throughout the audio development process.
- Stay current with the latest advancements in audio technology, software, and game development trends.
- Manage audio assets and workflows efficiently within a remote team structure.
- Conduct quality assurance testing of all implemented audio elements.
- Contribute to the overall sonic identity and atmosphere of the game.
- Maintain clear and concise communication with team members regarding audio progress and challenges.
- Ensure all audio deliverables meet project specifications and deadlines.
- Minimum of 7 years of professional experience as a Sound Designer, with a significant focus on video games.
- A strong portfolio demonstrating expertise in creating diverse and immersive game audio.
- Proficiency in digital audio workstations (DAWs) such as Pro Tools, Cubase, Reaper, or Logic Pro.
- Extensive experience with audio middleware like Wwise or FMOD.
- Familiarity with game engines such as Unreal Engine or Unity and their audio systems.
- Excellent understanding of acoustics, psychoacoustics, and audio mixing techniques.
- Strong creative and technical problem-solving skills.
- Excellent communication, collaboration, and organizational skills, particularly in a remote work environment.
- Ability to work independently, manage time effectively, and meet project deadlines.
- Experience with field recording and Foley artistry is highly desirable.
- Passion for video games and a keen interest in interactive audio.