7 Gaming Industry jobs in Kenya
Senior Technical Artist (Game Development)
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Senior Concept Artist - Game Development
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Responsibilities include:
- Conceptualizing and creating high-quality 2D artwork for characters, environments, vehicles, and props based on project requirements.
- Collaborating closely with the Art Director and Lead Artist to establish and maintain artistic style guides and visual targets.
- Iterating on designs based on feedback from the team and stakeholders.
- Developing detailed orthographic views and callouts for 3D modelers.
- Contributing to mood boards and style explorations during the pre-production phase.
- Maintaining a high level of artistic quality and consistency across all assets.
- Mentoring junior concept artists and providing constructive feedback.
- Staying updated with the latest trends and techniques in concept art and game development.
- Proven experience as a Concept Artist in the video game industry, with at least 3-5 years in a senior or lead capacity.
- An outstanding portfolio demonstrating strong traditional art fundamentals (composition, color theory, anatomy, perspective) and digital painting skills.
- Proficiency in Adobe Photoshop and/or other relevant digital painting software.
- Familiarity with 3D software (e.g., ZBrush, Blender, Maya) for concepting or block-out is a plus.
- Excellent communication and collaboration skills, with the ability to articulate artistic ideas clearly.
- A passion for video games and a strong understanding of various art styles and genres.
- Ability to work independently and manage time effectively in a remote setting.
Remote Sound Designer, Game Development
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Key Responsibilities:
- Design, create, and implement high-quality sound effects (SFX), ambient environments, Foley, and musical elements for video games.
- Collaborate closely with game designers, programmers, and artists to integrate audio seamlessly into gameplay mechanics and narrative.
- Record, edit, and mix audio assets, ensuring optimal quality and performance across different platforms.
- Develop innovative audio concepts and approaches to enhance the overall player experience and emotional impact.
- Manage audio asset libraries, ensuring proper organization and version control.
- Utilize digital audio workstations (DAWs) and game audio middleware (e.g., Wwise, FMOD) to implement and control audio behavior.
- Balance and mix audio levels to ensure clarity, impact, and adherence to technical specifications.
- Provide creative input and technical solutions for audio challenges encountered during development.
- Stay up-to-date with the latest trends and technologies in game audio design and production.
- Conduct critical listening sessions and provide constructive feedback on audio implementation.
- Ensure audio assets meet technical requirements for various gaming platforms.
Qualifications:
- Bachelor's degree in Music Production, Sound Engineering, Game Design, or a related field, or equivalent professional experience.
- Minimum of 4 years of professional experience as a Sound Designer in the video game industry.
- A strong portfolio showcasing exceptional sound design work for games.
- Proficiency in industry-standard DAWs (e.g., Pro Tools, Reaper, Logic Pro X, Cubase).
- Experience with game audio middleware (Wwise, FMOD) is essential.
- Solid understanding of audio principles, mixing techniques, and sound synthesis.
- Knowledge of game development pipelines and engines (e.g., Unreal Engine, Unity) is a plus.
- Excellent communication, collaboration, and problem-solving skills.
- Ability to work independently, manage time effectively, and meet deadlines in a remote setting.
- A passion for video games and a deep understanding of their audio landscape.
Senior Sound Designer - Game Development
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Senior 3D Modeler - Game Development
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The ideal candidate will possess a strong portfolio showcasing a diverse range of 3D modeling skills, including hard surface modeling, organic modeling, retopology, UV mapping, and texture creation. Expertise in industry-standard software such as Maya, 3ds Max, ZBrush, Substance Painter, and Photoshop is essential. Experience with game engines like Unreal Engine or Unity is highly desirable. You should have a deep understanding of PBR workflows, character rigging and animation pipelines, and optimization techniques for real-time rendering. The ability to interpret concept art and technical specifications accurately, translate them into production-ready 3D models, and provide constructive feedback to junior modelers is key. This position offers a creative and collaborative work environment, competitive compensation, and the opportunity to contribute to visually stunning and engaging gaming experiences. If you are a passionate 3D artist driven by innovation and excellence, we encourage you to apply.
Responsibilities:
- Create high-quality 3D models for characters, environments, props, and vehicles according to art direction.
- Develop efficient UV layouts and optimized mesh topology for real-time rendering.
- Texture and material creation using PBR workflows in tools like Substance Painter.
- Collaborate with concept artists to interpret and translate 2D designs into 3D assets.
- Work with technical artists to ensure assets are integrated correctly into the game engine and perform optimally.
- Participate in art reviews, providing and receiving constructive feedback.
- Optimize assets for performance, ensuring efficient use of memory and processing power.
- Maintain consistent quality and adherence to established art style guidelines.
- Stay updated on the latest 3D modeling techniques and software advancements.
- Mentor and guide junior 3D modelers in the team.
- Minimum 5 years of professional experience in 3D modeling for video games.
- Exceptional portfolio showcasing a wide range of 3D art skills.
- Proficiency in Maya, 3ds Max, ZBrush, and other industry-standard modeling software.
- Expertise in Substance Painter/Designer and Photoshop for texturing.
- Familiarity with game engines like Unreal Engine or Unity.
- Strong understanding of PBR workflows, shaders, and material creation.
- Knowledge of character rigging and animation pipelines is a plus.
- Excellent eye for detail, form, proportion, and color.
- Ability to work effectively in a team environment and communicate ideas clearly.
- Strong problem-solving skills and ability to adapt to new challenges.
Senior Animator (Game Development) - Fully Remote
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Responsibilities:
- Create high-quality character, creature, and environmental animations for video games.
- Develop fluid and believable motion that aligns with game design and artistic direction.
- Animate in-game cinematics, cutscenes, and special effects.
- Collaborate closely with game designers and artists to ensure animation integrates seamlessly with gameplay.
- Work with rigging artists to implement and refine character rigs for animation.
- Develop and maintain animation pipelines and workflows.
- Provide feedback and mentorship to junior animators.
- Troubleshoot and resolve animation-related technical issues.
- Stay current with animation software, techniques, and industry trends.
- Contribute to the overall quality and artistic vision of game projects.
- Bachelor's degree in Animation, Fine Arts, Game Design, or a related field, or equivalent professional experience.
- Minimum of 5 years of professional animation experience in the game industry.
- Strong portfolio showcasing a range of character animation skills and style adaptability.
- Proficiency in animation software such as Maya, Blender, 3ds Max, or similar 3D animation tools.
- Solid understanding of animation principles, including timing, spacing, anticipation, and follow-through.
- Experience with motion capture data editing and cleanup.
- Familiarity with game engines like Unreal Engine or Unity.
- Excellent communication, collaboration, and problem-solving skills.
- Ability to work independently and manage time effectively in a remote environment.
Senior Sound Designer - Video Games
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Key Responsibilities:
- Design, create, and implement high-quality sound effects for game mechanics, environments, and UI.
- Develop immersive ambient soundscapes to enhance the player's sense of presence and atmosphere.
- Collaborate with composers to integrate music seamlessly into the game.
- Record, edit, and mix voice-over performances and dialogue.
- Implement audio assets using game engines (e.g., Unreal Engine, Unity) and audio middleware (e.g., Wwise, FMOD).
- Optimize audio assets for performance and memory constraints.
- Mix the final game audio, ensuring balance, clarity, and impact across various platforms.
- Troubleshoot audio bugs and issues during development and testing.
- Stay current with industry trends, technologies, and best practices in game audio.
- Provide creative direction and mentorship to junior sound designers.
- Collaborate closely with game designers, programmers, and artists to achieve the project's vision.
- Manage audio asset libraries and ensure proper version control.
- Contribute to the conceptualization and prototyping of new audio features.
Qualifications:
- Bachelor's degree in Sound Design, Music Technology, Audio Engineering, or a related field, or equivalent professional experience.
- Minimum of 5 years of professional experience in sound design for video games.
- Strong portfolio showcasing diverse game audio work, including sound effects, mixing, and implementation.
- Proficiency in digital audio workstations (DAWs) such as Pro Tools, Reaper, or Ableton Live.
- Experience with game engines like Unreal Engine or Unity.
- Familiarity with audio middleware such as Wwise or FMOD.
- Excellent understanding of audio principles, mixing techniques, and acoustic properties.
- Creative mindset with a strong artistic sensibility.
- Strong communication, collaboration, and problem-solving skills.
- Ability to work independently, manage time effectively, and meet project deadlines in a remote setting.
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