4 Lead Sound Designer Remote jobs in whatjobs
Lead Sound Designer - Remote
Posted 17 days ago
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Job Description
Responsibilities:
- Lead and mentor a team of sound designers, fostering a collaborative and creative environment.
- Design, record, edit, and mix sound effects, dialogue, and music to create compelling audio landscapes.
- Develop innovative sound concepts and approaches for diverse projects.
- Oversee all aspects of audio post-production, from pre-production planning to final mix.
- Collaborate closely with directors, editors, and other creative team members to realize the artistic vision.
- Ensure the technical quality and artistic integrity of all audio elements.
- Manage audio assets, libraries, and workflows efficiently.
- Stay current with advancements in audio technology, software, and techniques.
- Mix and master audio for various delivery platforms, adhering to technical specifications.
- Provide creative input and feedback throughout the production process.
- Proven experience as a Sound Designer or Supervising Sound Editor in film, television, or video games.
- A strong portfolio showcasing exceptional sound design work across multiple projects.
- Expert proficiency in industry-standard Digital Audio Workstations (DAWs) such as Pro Tools, Logic Pro X, Cubase, or similar.
- Deep understanding of audio post-production workflows, mixing techniques, and acoustics.
- Experience with sound effects creation, Foley, ADR, and music integration.
- Excellent ears for detail, critical listening skills, and a strong sense of rhythm and timing.
- Strong leadership and team management abilities.
- Excellent communication and collaboration skills, with the ability to articulate creative ideas effectively.
- Ability to manage multiple projects and deadlines in a fast-paced, remote environment.
- Passion for storytelling and creating immersive audio experiences.
Lead Sound Designer (Remote)
Posted 13 days ago
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Job Description
Responsibilities:
- Lead the sound design process from pre-production to final delivery, ensuring all audio meets project standards and creative direction.
- Create, record, edit, and implement high-quality sound effects, ambient environments, foley, and voiceovers.
- Develop innovative audio concepts and contribute to the overall artistic direction of projects.
- Oversee and manage the work of junior sound designers and contractors, providing clear direction and feedback.
- Collaborate with game developers, animators, and directors to integrate audio seamlessly into the user experience.
- Mix and master all audio elements to ensure clarity, impact, and balance across various platforms and devices.
- Maintain and organize the audio asset library, ensuring efficient retrieval and usage.
- Stay updated on the latest trends, techniques, and technologies in sound design and audio production.
- Troubleshoot and resolve any audio-related technical issues that arise during development.
- Contribute to the development of audio middleware integration and workflow optimization.
Qualifications:
- Bachelor's degree in Sound Engineering, Music Production, Film, or a related field, or equivalent professional experience.
- A minimum of 8 years of professional experience in sound design, with a significant portion in interactive media or gaming.
- Proven experience leading sound design teams and projects.
- Expertise in digital audio workstations (DAWs) such as Pro Tools, Logic Pro, Cubase, or Reaper.
- Proficiency with audio middleware like Wwise or FMOD is essential.
- Strong understanding of acoustics, signal processing, and mixing techniques.
- Experience with field recording and Foley artistry.
- Excellent creative ear, attention to detail, and a passion for storytelling through sound.
- Strong communication and interpersonal skills, with the ability to articulate creative ideas and provide constructive feedback.
- Ability to manage multiple projects simultaneously and meet tight deadlines in a remote setting.
- A portfolio showcasing a diverse range of high-quality sound design work is required.
Lead Sound Designer (Remote)
Posted 23 days ago
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Job Description
Responsibilities:
- Lead the conceptualization, design, and implementation of all audio assets for video games.
- Direct and mentor a team of sound designers, providing creative feedback and technical guidance.
- Create high-quality sound effects, foley, and environmental audio that enhance gameplay immersion.
- Collaborate with composers to integrate and mix musical scores effectively.
- Utilize audio middleware (e.g., Wwise, FMOD) for real-time audio implementation.
- Work closely with game designers and programmers to integrate audio seamlessly with game mechanics and visuals.
- Ensure consistency and quality across all audio elements throughout the development process.
- Manage audio budgets and schedules for sound design projects.
- Stay updated on the latest trends and technologies in game audio.
- Conduct playtesting sessions to evaluate and refine audio experiences.
- Bachelor's degree in Audio Engineering, Music Technology, Game Design, or a related field.
- 5+ years of professional experience in game sound design, with a significant portion in a lead or senior role.
- A strong portfolio demonstrating exceptional sound design skills for video games across various genres.
- Proficiency with industry-standard DAWs (e.g., Pro Tools, Reaper, Logic Pro) and audio middleware (Wwise, FMOD).
- Experience with audio implementation within game engines (e.g., Unreal Engine, Unity).
- Excellent understanding of audio principles, acoustics, and signal processing.
- Strong leadership, communication, and collaboration skills.
- Ability to work effectively in a remote, collaborative team environment.
- Demonstrated ability to manage multiple projects and meet deadlines.
Lead Sound Designer - Remote
Posted 22 days ago
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